Raise a banner, then move for alliance.
Each address may fly a single faction. Once your banner stands, propose a pact to any other faction and the arbiter decides whether the network should light a new edge.
Found your faction
Propose a pact
The living map of every treaty.
Nodes are factions, colored by a stable hash of their owner. Edges are forged pacts; the brighter and thicker the line, the stronger the bond. Tap a node for its dossier, hover an edge to read its ruling.
No banners fly yet
Found the first faction in the war room and this map begins to draw itself.
Every ruling, in order
The chronicle is blank
No proposals have been weighed yet. The first pact you propose will be inscribed here, verdict and all.
How an alliance earns its light.
CONCORD is not a guestbook of friendships. The judgment is the settlement: the AI must believe a pact is mutually beneficial and credible before the network ever draws it.
Fund a wallet at the faucetThe arbiter rules, validators agree
A pact is judged FORGE, STRAINED, or REJECT by a language-model arbiter. Every validator re-runs the judgment and must agree on the verdict exactly and the strength within tolerance, so no single node decides alone.
Deterministic backstops settle the edge
The verdict, not the raw number, writes the map. REJECT lights no edge. STRAINED is capped so a cautious pact never outshines a true one. FORGE keeps its strength. Identical math on every validator.
Edges only strengthen
Re-propose a pact and the brighter strength wins. An alliance between two factions is one undirected edge, keyed by the sorted pair, that deepens over time rather than splitting.